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    <title>atdan.net</title>
    <subtitle></subtitle>
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    <id>http://atdan.net/</id>
    <updated>2010-09-08T13:43:41+02:00</updated>
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    <entry>
        <title>Quake 3 maps with WebGL - created</title>
        <link rel="alternate" type="text/html" href="http://atdan.net/blog/2010/08/29-quake_3_maps_with_webgl?rev=1283112571"/>
        <published>2010-08-29T22:09:31+02:00</published>
        <updated>2010-08-29T22:09:31+02:00</updated>
        <id>http://atdan.net/blog/2010/08/29-quake_3_maps_with_webgl?rev=1283112571</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Reading about the rise of the upcoming wp&gt;WebGL technology, I discovered Brandon Jones, a good programmer who made a demo for rendering Quake 3 maps with WebGL. He was also kind enough to share his technical thoughts and talks about this project, mentionning the CopperLicht WebGL JavaScript 3D Engine which is also able to render Quake 3 maps.</summary>
    </entry>
    <entry>
        <title>XCSV a standalone Q3-Excessive game - created</title>
        <link rel="alternate" type="text/html" href="http://atdan.net/blog/2010/08/29-xcsv_a_standalone_q3-excessive_game?rev=1283085784"/>
        <published>2010-08-29T14:43:04+02:00</published>
        <updated>2010-08-29T14:43:04+02:00</updated>
        <id>http://atdan.net/blog/2010/08/29-xcsv_a_standalone_q3-excessive_game?rev=1283085784</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Following a news on FFF, I discovered XCSV, a Quake 3: Excessive mod derivated game based on ioquake3 and using a full replacement textures set, allowing it to run as a standalone game. I'm not really fond of the Excessive (or Excessive Plus) mod but it's only a matter of taste and it doesn't lower the efforts done by its author, Paul Marshall (aka Kpax), nor the quality of this project.</summary>
    </entry>
    <entry>
        <title>XreaL goes ET - add quote</title>
        <link rel="alternate" type="text/html" href="http://atdan.net/blog/2010/08/27-xreal_goes_et?rev=1282899440"/>
        <published>2010-08-27T10:57:20+02:00</published>
        <updated>2010-08-27T10:57:20+02:00</updated>
        <id>http://atdan.net/blog/2010/08/27-xreal_goes_et?rev=1282899440</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Quite sadly, I saw that the XreaL project, whose goal was to bring an enhanced and visually improved Quake 3 game, has been abandonned :( As Tr3b, its creator, stated: ”the original XreaL game project is dead and I won't waste my resources on dealing with artists again.”.</summary>
    </entry>
    <entry>
        <title>Games on Linux - created</title>
        <link rel="alternate" type="text/html" href="http://atdan.net/wiki/game/linux?rev=1282212064"/>
        <published>2010-08-19T12:01:04+02:00</published>
        <updated>2010-08-19T12:01:04+02:00</updated>
        <id>http://atdan.net/wiki/game/linux?rev=1282212064</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Here is a bunch of links related to GNU/Linux and the games.


	*  Djl, an open-source (GPL licensed) game manager written in Python 2.5 for the GNU/Linux Operating Systems. It is inspired by Valve's Steam software for Windows.
	*  PlayDeb - Ubuntu gaming made easy, an unofficial project with the mission to provide the latest open source and freeware games for the current Ubuntu Linux release, in an easy to install manner.
	*  PlayOnLinux, allows you to easily install and use numerous games and …</summary>
    </entry>
    <entry>
        <title>Defrag as a gametype of QuakeLive - created</title>
        <link rel="alternate" type="text/html" href="http://atdan.net/blog/2010/08/18-defrag_as_a_gametype_of_quakelive?rev=1282143650"/>
        <published>2010-08-18T17:00:50+02:00</published>
        <updated>2010-08-18T17:00:50+02:00</updated>
        <id>http://atdan.net/blog/2010/08/18-defrag_as_a_gametype_of_quakelive?rev=1282143650</id>
        <author>
            <name>dan</name>
        </author>
        <summary>SyncError from id Software answered today a bunch of questions on the ESR website regarding QuakeLive.

When asked about the possibility to add some 'single-skill' game mode, SyncError answered: ”Concerning single-skill focused gametypes, I think Defrag or a similar type of 'Speed Run' gametype could be an obvious choice when considering adding a new gametype.”</summary>
    </entry>
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