Last week, a new version of the id Tech3 level editor has been released and binaries are available on the official website for downloads as well as the source code, hosted on GitHub.
Kudos to TTimo and the GtkRadiant team for this new release!
Did you see that ludicrous display last night?
Last week, a new version of the id Tech3 level editor has been released and binaries are available on the official website for downloads as well as the source code, hosted on GitHub.
Kudos to TTimo and the GtkRadiant team for this new release!
I’m not fond at promoting FB but besides being a nice guy, ElcO, a french Quake 3 Defrag player and mapper, has started a page on FB for his work using GtkRadiant : Elco Mapping.
All of his maps are available at Wolrdspawn.org, here is the direct access to the full list. If you’re interrested, you may also check the thread on the defrag.fr forum dedicated to the runs on his maps ^^
You may also watch Defraging is not a crime, a brilliant video made by breacH, to see some great runs and tricks performed by ElcO.
Keep it up dude ^^
The latest stable release of GtkRadiant, the level editor for games based on the id tech engine, has been released with the version 1.6.2.
The new official website is now hosted on the icculus.org domain and a GitHub project has been set by TTimo at github.com/TTimo/GtkRadiant.
Source of this news, infos and feedback on the Quake3World forum.